Crackdown 3 review: Brutal justice made brutally boring

The city players explore in Crackdown 3 is preposterously architected, a ramshackle collection of oddly scaled futuristic freeways, towers, and plazas that hardly make sense even by video game standards.Microsoft

Score: 5.0/10 
Platform: Xbox One, Windows PC
Developer: Sumo Digital
Publisher: Microsoft Studios
Release Date: February 15, 2019
ESRB: M

As I played Crackdown 3, the long awaited third entry in Microsoft’s series of brutal police justice adventures, my daughter came and sat down on the couch beside me. She watched in silence for a few minutes, sucking on a salty seaweed snack. Then she said, “That looks like a really violent superhero game made for kids. Cool that the main guy looks like Terry Crews, though,” and got up and left.

I seriously considered simply publishing those two sentences and calling it a day, so perfectly do they capture the Crackdown 3 experience.

With its colourful, cartoon-like appearance, it does indeed look like a game made for kids. The preposterously architected city in which it is set — a ramshackle collection of oddly scaled futuristic freeways, towers, and plazas that hardly make sense even by video game standards — only heightens this impression. And the story that takes place inside this island metropolis — some nonsense concerning a corporate megalomaniac who blacks out municipalities around the world in order to get people to immigrate to her city so she can make more money — withstands about as much scrutiny as the plot of an episode of The Powerpuff Girls.

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